Design both real and virtual environments, ready to be deployed to a range of media including Game Engines, full VR , on-set video and back projections.
Complex textured model builds with added SFX ref content.
Art Department blue-print overlay capability, integrated flexible lighting and camera/lens specific shot sequence capabilities.
Add location scans or set 3D data to accurately plan set build without the need for multiple location recces.
Use Plan V environments in pre-production meetings to black action, camera movements and lighting changes.
Render environments in real time with pro-level fully active environments.
Integrate planned VFX/SFX in real time.
Add bespoke animation and complex VFX elements.
Accurately plan green screen placement in the Plan v environment.
Render environments in real time with pro-level fully active environments.
Incorporate early concepts and Pre-Vis fluidly.